Course Info

Whilst there are many animation courses running in the UK there are only a few which deliver the skills, aptitude and attitude in graduates which make them eminently employable. Having tutors who are working professionals from industry make all the difference and I'm pleased to say that the Falmouth University animation course hits all the marks in this respect."

David Sproxton. Founder, Aardman Animations 

Animation and Visual Effects is at the forefront of a rapidly expanding moving image industry and offers exciting possibilities for creative people working in film, television, games and interactive media.
Studying at Falmouth gives all our students the scope to develop the skills and confidence they will need to succeed in their chosen field.

With excellent industry connections, enthusiastic and experienced staff and first class facilities we will nurture you, ready for a future full of amazing opportunities.

Course Overview

The BA (Hons) Animation & Visual Effects award has established a national and international reputation for the learning experience that students undergo, and the quality of the graduates that it produces. This reputation has been achieved through a rigorous programme of study designed by an experience award team and diverse approach to the medium of Animation and Visual Effects. It has also been achieved through the excellent facilities available to the students, and a multi-million pound investment in purpose built studio spaces and resources. The award can also boast a high employment rate amongst its graduates.

The course balances the encouragement and nurturing of individual animation and visual effects skills for the auteur and team based production. It allows students the opportunity to experiment with different media as the programme incrementally directs them towards a chosen area of specialism. The course encourages participation with embedded live briefs and international study. Students are also encouraged and often do collaborate with peers from other disciplines such as music, writing, film, TV and illustration making the award truly interdisciplinary. The curriculum is underpinned by theoretical and critical discussions articulated through essays, reports and a dissertation or audio-visual research output. In their final year students also engage with an industry mentor as the course prepares them for either a career in industry or post-graduate education and research.

Alongside the development of animation skills, students can expect to be pushed creatively, covering subjects from traditional art practices such as life drawing, design and visualisation to performance, acting and presentation.


  • Final year industry mentor scheme
  • Live briefs with industry clients
  • Industry-standard software and pipelines
  • Visiting industry practitioners
  • Technical skills enhancement workshops
  • Unrivalled access to equipment

How the course is taught

We want to produce graduates who are highly skilled and creative professionals. We'll identify and nurture your strengths through seminars, workshops and tutorials. Group work features heavily, to reflect how the industry operates. Assignments will often involve live briefs working with real clients.

What you'll do

Year 1

Your first year on the Animation & Visual Effects course will introduce you to all forms of animation and you'll try your hand at 2D and 3D computer, stop motion and experimental animation.

Combining individual assignments and group projects, the aim of year one is to provide you with the skills base and knowledge to produce animation at a fundamental level. Your practice work will be supported by lectures, seminars and workshops taking you through the principles of animation and visual effects, animated film production, drawing, design, storyboarding, character and narrative development, acting and performance as well as the history and theory of animation. Projects will be a mixture of short assignments and comprehensive live briefs, working with professionals from outside the University.

Year 2

In the second year you'll get the chance to choose your pathway in either animation or visual effects. Here it is all about making. In your second year you will be making animation with the ambition of getting it screened in festivals all around the world. On the Pre-production pathway you will produce your animation by working in a production team. On the Post-production pathway you can choose to collaborate with the animators, with live action or create your own short sequence. Your studies are further supported with advanced classes in 2D & 3D CG and an in depth study of contemporary theories and practices in animation and visual effects.

Year two allows you to develop your individual animation practice and build on your own interests and skills in animation. Falmouth is a specialist creative University and there are opportunities to collaborate with students from other areas, such as musicians, writers, designers, illustrators and film-makers. 

Year 3

The third year allows you to pitch and produce a major piece of animation or visual effects. Team based productions continue in this year and follow along the pathways established in Year Two. As part of an animation team you will have to produce a three minute film. As part of the visual effects team you will have the opportunity to collaborate with the animators, live action teams or work on sequences of your own.

With support from tutors and visiting professionals, you'll develop an idea from initial concepts into a full-blown animation production in any style or technique you choose. 

The third year is supervised and supported by tutors, but does require a large degree of self-direction from students in order to provide you with the skills required to become a professional. Alongside your practice work, you will also write a dissertation about a subject of your choice. You'll benefit from industry mentor support in your final term and will leave Falmouth with a strong showreel of animation or visual effects work and portfolio with the skills to find work in one of the most vibrant and diverse creative industries.


Our dedicated high-specification animation studios include:

·                Industry-standard 3D and 2D animation software and hardware including Nuke, Maya, TV Paint, Pro Tools and the full Adobe Creative Suite
·                Traditional stop motion and 2D animation production areas
·                Prebuilt stop motion armatures
·                Specialist animation post-production facilities
·                TV studio, sound recording facilities and green screen studios 


All members of our teaching team have a wealth of experience in the industry, in feature films, TV series and games, and are also experienced tutors, giving you the best possible support in your three years of study at Falmouth. Our tutors are all industry practitioners to make sure the content of the course remains relevant.

See the Course Team page for more details about us.


•    Continuous assessment with no formal examinations
•    Assessment at the end of each semester through feedback sessions
•    Regular feedback on work in progress
•    Some practice work is assessed through presentations
•    Dissertation or AV Essay in your final year


Work in the animation, interactive, film, visual effects and games industries as an animator, effects artist, designer, or illustrator

Work in freelance commercial animation practice, design practice and advertising 
Portfolio career including research, teaching or postgraduate study 

Industry Partners

Aardman Animations
Sony Pictures
ILM London
The Mill
Double Negative
MPC, London
MPC, Vancouver
Ubisoft Motion Pictures
Tiger Aspect
Studio Aka
TT Fusion
Brown Bag Films
Projection Artworks
Pixel Circus
Dot to Dot
King Bee
Content Creatures
Pebble Studios
Spider Eye, Cornwall
Headcast, Cornwall
Engine House, Cornwall

Graduate destinations

2D, 3D and Stop Motion Animators
VFX Artists
Animation Production
Storyboard Artists
Layout Artists
Riggers and Texture Artists


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